To keep followers up-to-date, I maintain a blog about the game on [IndieDB] and [Desura] (it's the same blog). There also is an RSS feed. It once started as a place where I explained various parts of the game, but it has gradually become a place where I talk about the game design problems I walk into (much like [Extra Credits]), the ways I'm trying to solve them, and whether these plans worked.Recent articles
[Click here] for more. My own favorites
These blogposts I'm particularly proud of:
- Sound effects in Olvand. Here, I describe how I discovered how important sound effects are.
- The musical theme for 'home' in Olvand. Olvand's music is built of various leitmotifs, little melodies that represent something. Here, I introduce the motif for 'home', along with some theory.
- Glux: Olvand's new graphics and lighting engine. Here, I explain in much detail how Olvand lighting system works. You should be able to follow along if you have some basic Photoshop/GIMP experience.
- My email adventure. This the first time I sent a personal email to various playtesters, asking why they weren't playing any more. The results, described here, gave me some useful insights.
- Olvand and a leveling system?. I discover that it's not leveling systems per se that I hate, but the way they are often executed. When done right, a leveling system can be a powerful mechanism to encourage players to play more.